![]() ![]() Whilst it does have its downsides I Am Bread is a very enjoyable game. It’s not a constant problem, but it is frustrating when you’re in a situation where you have fallen to a dirty surface and have to react quickly, only to have the camera hinder this process and block your view. Whilst generally it’s fine, keeping a clear view on your slice and surroundings, many failures of mine were due to the camera being blocked by and awkwardly placed obstacle. I’d be remiss not to mention the awkward camera. These falls don’t always result in failure, but it can be very frustrating when you’ve worked so hard to work up a tricky obstacle only to find yourself losing your grip just as you’re about to reach your goal. You also have a grip meter – you can only hold on to a surface for so long before your slice will be forced to let go, resulting in a tumbling fall. Things won’t always work out how you expect them to whilst frustrating at times a lot of the entertainment is also provided from this. The unpredictability of the physics, though essentially a key feature in what makes the game work so well, can also result in your downfall. This will often result in failure – the previously mentioned edibility of your bread will drop quickly if you land on the floor or on a dirty surface. You won’t always be able to line up each corner to a suitable surface, sometimes leaving you in a situation where your only choice is to release all grip and hope for the best. The controls, whilst effective, are pretty chaotic at times. If you think this sounds like a simple process you’re in for a shock – I Am Bread is a tough game. There are countless methods to achieve toasted glory it all comes down to how creative the player is. What about in other rooms though? A few methods I used for toasting along the way were by using an iron, by striking a match (that’s right – I managed to make my bread strike a match) and using it to light a BBQ or, perhaps the most destructive of all, by blowing up a petrol station and toasting in the ensuing flames. Sure, in the kitchen you could just turn on a stove and cook yourself. The most simple method of this is to get in a toaster – of course, that isn’t always possible in this game so at times you have to become creative. ![]() You’re also able to attach to stationary objects and move them around – I caused a lot of destruction on my journeys be it smashing plates and glasses or in one case dropping a bowling ball onto a TV, the inevitable destruction creating a makeshift toaster in the process.Īll this traversing of the map isn’t pointless though – the ultimate goal is to become toasted. It sounds complicated, but it’s really not – it’s actually the most accurate representation of bread controls I think we’ll ever come across in a game. If you have matching shoulder buttons down you’ll be able to flip yourself across areas. As long as a corner is making contact with a surface you’re allowed to effectively cling on by holding the appropriate shoulder button and then drag your way through by pushing the left stick in the appropriate direction. It sounds ridiculous but somehow, by some miracle, the absurdity of the game manages to bring out a charming and enjoyable experience.Ĭontrolling the bread is simple each corner of the slice is allocated to a shoulder button. It sounds simple but it isn’t it’s important you keep the edibility of the bread at a high level – spend too long on a carpet, a dirty wall or down a toilet and your lifelong dream of becoming toast is over. You control each corner of the bread as it crawls, drags, climbs and throws itself through an assortment of home-themed levels all the way to golden brown, toasted glory. The premise of the game is simple – you control a wholemeal slice of bread as it leaves its family in the loaf in order to achieve its ultimate goal of becoming toast. The question is are Bossa Studios successful in creating an authentic experience of living life as a slice of bread? Whilst we live in an age where the simulator genre is at its peak, a ‘bread simulator’ is perhaps the most bizarre of all. It’s an age old question just because we CAN do something, should we? Whilst there are plenty of occasions when so called ‘inventors’ should have asked themselves this, it’s something that developers Bossa Studios, creators of cult hit ‘ Surgeon Simulator’, didn’t think twice about when creating ‘bread simulator’ I Am Bread. ![]()
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